UI/UX, INTERACTION DESIGN | WEBSITE REDESIGN
Reimagining the Heart of the Valley
From an interactive map website to an art exploration website, for the City of San Jose
ROLE
Product Design Lead
TEAM
Volunteers at Code for San Jose -
PM - Lan, Renee, Anitha
Front-end - Uma, Lavanya
Back-end - Hemanta
UX Research & Design - Lauren, Hsinyi, Erika
TOOLS / SKILLS
Figma, Trello, GSuite
Wireframing, IA, Branding and Visual Design, Design System, High Fidelity Mocks, Handoff
DURATION
September 2021 to October 2022
The Challenge : Revamp the 2018 Website
Heart of the Valley (HoV) is an open-source website that helps community members discover beautiful public art and artists. It allows users to search for local public art such as murals, sculptures, and graffiti, in the Bay Area.
Originally conceptualized and developed in 2018, the HoV website had major usability flaws as an interactive map website. Through this effort and a completely new team, HoV is getting revamped, helping users find art more easily.
MY ROLE
I led the redesign of the desktop website, establishing a new design system, and defining user flow, user experience, and interaction design.
I joined the project team after personas & user stories were established. Much of the challenge for me was about figuring out & communicating the interaction design with stakeholders & other team members, with the limited resources available. I prioritized efficiency and consistency in the process by establishing a design system and pattern library.
I also guided and gave actionable feedback to two designers who worked on the Mobile interface design.
The Solution
PROJECT VISION
Targeting Art Explorers and Art Facilitators, the website is envisioned for the following user needs and product goals:
PRIORITIES FOR FEATURE ENHANCEMENT (MVP)
I joined the project after the user stories were established and MVP was defined, so to help myself understand the design problem, I set out to find out more about each MVP Feature proposed by defining questions for each product goal -
Enhance User Experience by Addressing Existing Pain Points & Usability Flaws
- Who are the target users?
- What are their needs and pain points?
Increase Usage Efficiency by defining Task Completion and CTA
- What is the user’s journey?
- Are users able to find what they are looking for?
- Is critical content easy to find, read and understand?
Allow for Flexibility
- What are some new design features that will help user experience?
- How can the design improve the completion of the user’s task at hand?
Improve Interactivity of the Interface, and Identity
- How can the interface be improved?
- What is the branding identity?
INTRODUCING THE SEARCH FUNCTION
Since the Search function was the most important function of the website, a search page was designed with the following features, to allow the user maximum control in finding what they were looking for.
A Search Bar with the ability to search by art, artist, or zip code
Filter by Type of Art
Grid / List / Map views for Search Results
REDESIGNING THE HOMEPAGE
We went through multiple rounds of discussions regarding the homepage design, creating iterations to understand how to best lead users from the Home Page to the Search Page. The third option shown below was created with a search bar on the home page, to lead to the search page as a primary call to action.
Design Evolution
USER TESTING
View Prototype used for User Testing
The responses from user testing pointed out the following areas of focus for design iteration:
Users found the independency of the search function & homepage map confusing
The HoV website started as an interactive map website. For the initial design tested, both a map and a search function are located on the homepage to allow the user to choose their path forward. The search bar would lead to the search page, which is the primary user flow. However, testing with users made it clear that they found the map on the homepage very confusing, as the homepage map did not react to the Search bar and vice-versa.
Users pointed out limited navigational cues and accessibility flaws
The Art Cards did not sufficiently provide cues that more information would be available once a user clicked on them. Additionally, some users pointed out that the ‘Filter’ for Art type on the search page did not sufficiently inform that those were buttons.
DESIGN ITERATION
The following design iterations were made based on user feedback":
Search Bar is made the primary feature on the homepage
Due to the high interaction costs of positioning a map on the homepage, the search bar was made the primary and only search feature on the home page. Moreover, considering usability while viewing the website on a mobile screen led us to consider removing the map on the homepage and instead providing a link to the search page map feature. The information architecture is simplified so that all search interactions would lead to the search page.
Interaction Design is used to create navigational cues, accessibility is improved
Art type ‘Filters’ are updated for visual contrast and discoverability, and interactivity on hovering over Art Cards was added to provide cues that those were clickable.
Interaction Design
LIMITED RESOURCES CALLED FOR A FLEXIBLE ARCHITECTURE
With limited resources, my goal while creating site maps was to be efficient but intuitive for the user, by providing multiple entry points to the Search Page, which is identified as the primary user flow of the revamped HoV website.
Seen below is one such instance where the Search Page Categories, primarily used as Filters, are also used as an entry point from the home page Featured Categories section.
ESTABLISHING THE BRAND IDENTITY
To narrow down the ‘look and feel’ of the website, I sent a questionnaire to the product managers to help establish a branding style. The team came back with the keywords - SF (fog, golden gate bridge, color) modern, clean, vibrant colors that do not take away from the colors of the public art.
Based on the responses, I came up with three color palettes -
1. based on the colors of the Golden Gate Bridge and the SF Sunset
2. based on the color of the Bay, as the unifying natural feature that brings the cities of the Bay Area together
3. based on the Bay Area multicultural setting, symbolizing that art brings people together
I tested the colors on 3 options of homepage wireframes to produce options A, B, and C below. The team decided to move ahead with option B1 in alignment with the product mission, and goals, while also considering accessibility.
ESTABLISHING A DESIGN SYSTEM
Establishing a new design system meant the team could work more consistently, facilitating collaboration and building consensus. The new design system also helped us rapidly iterate, and make our process more streamlined.
MAKING SURE HoV IS ACCESSIBLE
Led by Renee, one of the PMs, an area of focus for this redesign was the Accessibility of the new website. That included accommodating W3C principles early in the design process, such as -
Visual design that incorporates Sufficient Color Contrasts, Not using color alone to convey meaning, Interactive elements that are easy to identify, Clear Navigation options, and optimum text sizes for people with visual impairments.
Accessible copy that incorporates informative, unique page titles, headings that convey meaning & structure, Link copy that is meaningful, Meaningful alternative texts for images to enable usability for screen readers, Transcripts and Captions for multimedia, Providing clear instructions, Content that is clear and precise.
ENCOURAGING INTERACTION THROUGH MOTION
We introduced a few elements of UI Animation to give the user the ability to interact and navigate spatially. Shown below are two instances -
Hovering over the art card signifies to the user that it is a clickable card, giving them the opportunity to interact and learn more about that art if needed.
Clicking on the link in the title expands the section, giving the user supplemental information while not taxing their cognitive resources.