UX/UI DESIGN | USER RESEARCH | iOS APP
Kindness
Helping Busy Professionals Find Volunteering Opportunities
Kindness is an iOS app that follows a busy user’s mental model to organize information in ways best suited for them to find volunteering opportunities and make informed decisions.
ROLE
Product Designer from conception to delivery
DURATION
4 months, February - July 2022
SKILLS / TOOLS
Sketching, Affinity Mapping, Persona Hypothesis, MarvelPop for concept testing, IA, Wire flows, Wireframing, Prototyping & Testing using Figma
Overview
MOTIVATION
I have always struggled to find opportunities to give back to the community, even though I strongly want to. And this was a similar case for many others I spoke to. With a busy career, many consider it difficult to find time and the right opportunities when it comes to volunteering.
So, the project started with wanting to understand what motivated people to help others, and what challenges they faced in achieving that goal.
PROBLEM STATEMENT
How can we design a volunteering app to meet the needs of busy professionals?
INTRODUCING ‘KINDNESS’
The kindness app supports busy individuals in finding relatable volunteering opportunities faster through a few key features -
A conversational preference setting and onboarding flow, leading the user to a customized home page with events to sign up for.
Homepage recommendations categorized and organized by the duration of the events successfully sets expectations for the busy user
Event detail pages with a snapshot of relevant information enable users to make a decision.
Problem Discovery
UNDERSTANDING THE TARGET USER
To understand the need for a tool that might support motivated users to help others, I conducted primary research. A screener survey was used to select 5 participants to talk further about challenges, needs, and wishes, regarding their motivations to help others.
Some of the questions that the initial user research addressed were -
What motivates people to help others?
What factors inhibit people from helping others?
What challenges do people face when trying to find a cause?
What do people feel when they successfully help others?
Limitations - This project addresses only the needs and challenges of the target user and does not include the volunteering organization’s interactions with the app.
Insights from the User Interviews -
5 out of 5 participants said that -
finding the right opportunities was difficult, i.e, too time-consuming and requiring too much effort
finding time in their busy schedules was a big challenge even though they wanted to volunteer, realistically it would be once a month or reduce a month
they prefer hands-on volunteering in comparison to just donating money
USER PERSONAS
Two target user personas emerged from the primary research - one who is empathetically motivated to help another, and the other who is looking to help others for their own happiness. Both these personas are highly motivated to volunteer their time but unfortunately are busy professionals with little to no time on their hands. Their key pain points are listed below -
PAIN POINTS
Design Approach
PRODUCT GOALS
Bringing together the 5 user interviews and the 2 personas developed, I began to ideate on potential solutions to the user needs and pain points. The product goals were established as below -
How might we…
support people in finding opportunities & relatable causes for volunteering, more easily?
make the process of volunteering easy & low effort for busy people?
make the process of volunteering more structured & enjoyable for people?
PRODUCT FEATURES
To narrow down on the established product goals, I created User Stories to define the MVP, and User Flows to define the task completion flow.
INITIAL IDEAS
Keeping the target user in focus, I brainstormed ideas for elements that might help a busy individual achieve their goal of finding volunteering opportunities faster. Some of those are shown below -
CONCEPT TESTING
I conducted a Guerilla Usability Test with 5 users to validate the initial concept - 3 of whom had characteristics of the target personas, and the other 2 out of the 5 users were seniors and helped to point out some accessibility flaws of the app.
The outcomes from the test, shown below, were used to iterate the design towards the high fidelity screens.
VISUAL DESIGN
After wireframing the red routes, I defined the look and feel of the app. Using a clean, minimal visual design, the app uses color to gather the user's attention and provide them with important information. Blue on white is used as the primary color palette, with neutrals to provide information hierarchy. Pink is selected as the accent color due to its bold contrast with blue to highlight to the user, relevant information. The fonts selected are soft on the eye, and typography is established with a clear hierarchy.
HIGH FIDELITY MOCKUPS
Using the Style Guide, I designed the primary screens, empty states and alternate screens towards the upcoming usability tests.
Usability Tests & Design Evolution
KPIs
In addition to qualitative feedback, the two Key Performance Indictors identified for this project, to evaluate Usability Test outcomes are -
Task success rate
User error rate
USABILITY TESTS
I conducted two rounds of moderated tests with pre-screened users to understand if the product is successful.
5 users tested the first app prototype -
Key Findings from Usability Test 01
All users had difficulty finding the search and filter function
4 out of 5 users insisted that they would sign up for the app only after viewing the available events near them
The design did not account for event start & end timing, which would be important for users to know.
3 out of 5 users wanted to see more information regarding expectations by signing up, and a way to contact the organizer.
After incorporating the critical findings from the first test, 5 other users tested the product again. The Time on Task and Error Rates from the first test reduced significantly, however, a few new issues were uncovered -
Key Findings from Usability Test 02
3 out of 5 users were confused when the “Sign up to volunteer” CTA button appeared again after the Account Creation flow.
2 out of 5 users were overwhelmed by the information displayed on the detail page
2 out of 5 users wondered if the cards on the homepage were Category buckets or actual events they could sign up for.
DESIGN EVOLUTION
Incorporating comments from both usability tests, the 3rd design iteration was completed with the following improvements -
Home Page
During the first test, all users had difficulty finding the search and filter function. I incorporated a search feature into the home page and made the filter button more visible & intuitive to use. Also, the preferences set by the user during the initial onboarding flow are made visible on the home page, to set context for the user.
Account Creation Flow
During the first test, 4 out of 5 participants insisted that they would create an account only after viewing the available events near them, due to the fear of spam emails and not being able to find relatable events. The account creation flow is moved after once the user picks an event to volunteer with, reducing the risk of users abandoning the app.
Event Details Page
Users thought that the details page was not setting the right expectations for them if they were to sign up for an event. I revised the design by incorporating a snapshot view with the most important information, followed by secondary information including organizer contact information, how to prepare & cancellation policy, to set better expectations for the user.
USER FEEDBACK
Events categorized by duration
All users appreciated the events categorized by duration, setting expectations for them early on in the process of finding an event to volunteer for.
Task Success Rates were consistently at 100% for the 10 users tested.
Creating an account
All users insisted on knowing available options near them before providing their credentials to sign up for the app, changing the initially designed use flow.
User Error Rates increased 80% after the 1st iteration, pointing to improvements needed on interaction patterns, which were solved through the second iteration, thereby reducing errors again to 0%.
Search and Filter
All users found the search and filter feature valuable and easy to navigate through the app's different options.
Task Success Rates increased 100% after the 2nd design iteration.
Event details
Users appreciated being able to see all the appropriate details about the event, before and after signing up, within the main navigation.
PROTOTYPE
REFLECTIONS
This project helped me realize that one of the important tasks as a product designer is to strategize what gets prioritized in every iteration by listening to the user carefully.
Design is never completely over - every testing session revealed issues that I had not fully worked out. Understanding the key user needs and asking - “What user pain point does this solve?”, “What are we achieving by this?” and “How can we measure success” helped me prioritize certain issues over others, and not over-designing.
NEXT STEPS
Improve emotional/motivational wording throughout the app.
Set an appropriate vibe for the users through the use of imagery.
Improve the functionality of the app by including a calendar view.
As an app focussing on working professionals, the Kindness App has potential to scale & integrate into the market as a benefit offered by employers.